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Rocket league dsync issues
Rocket league dsync issues





rocket league dsync issues

If you are dissatisfied with these camera settings, then have a look at some more pros’ settings: Player This setting inverts your control, so it is recommended to keep it disabled for most of the players. The transition speed determines the shifting rate between the ball and the free-flowing camera.

rocket league dsync issues

Swivel speed decides the camera’s sensitivity, and it comes in handy when you have to take a quick look around the field for openings using the right analog stick on your controller. Lethamyr suggests keeping it at 0.55, but you can tweak this setting according to your personal preference. Increasing this setting will make your camera static. It pans out the camera when you accelerate and goes back to its initial place when you slow down. Other than deciding how close the camera will track your car. Stiffness is one of the most crucial camera settings in Rocket League. Here are all of Lethamyr’s Rocket League settings-Ĭamera Angle Comparison -15 VI.

#ROCKET LEAGUE DSYNC ISSUES PRO#

The pro Rocket League player and coach Treyven “Lethamyr” Robitaille’s settings are considered the best by the entire Rocket League community for newbies and pros alike because they focus more on correct positioning and movement rather than mastering the mechanics. No, wait, it is that simple! Whew! Jokes aside, nobody really wants to do all that work, so let me give you the best RL settings that work for most people, and you can do the minor tweaks yourself. Unfortunately, it’s not as simple as going to the settings and just tweaking the values until you get what you need. If that has ever happened to you, you have a camera settings problem. Imagine having a well-suited teammate and good-enough mechanics, but you still can’t play without glitching – maybe the ball goes out of your view too often, perhaps you’re disturbed by the violent shaking every time you try and take a shot at the ball.

rocket league dsync issues rocket league dsync issues

The connection process is fine, cars are moving as they should, but the problem comes when 2 or more cars collide violently, some clients desync and see other players differently (like floating in mid air), even if the cars involved in the collision are synchronized correctly.Īs a note, the server is Auth, it owns all the prefabs, and only lends control to the players as they arrive.In a game as fast-paced as Rocket League, you have to have a near-perfect camera angle, camera movement, and field of view to unlock peak performance. Here's what I've done so far:ġ) Created a state for the car (just the transform at the moment, which is interpolated and has the default teleport treshold)Ģ) Created a command for the player input (input: horizontal axis, vertical axis, handbrake output: position, rotation, rigidbody's velocity)Īs a controller, I am using the default car controller from Unity's Sample Assets package, so it able to give me new variables for the output. There are cars in an arena and they are supposed to collide with each other (kind of like Rocket League, but without the soccer aspect). I am working on a competitive racing game, and there is a hard requirement for realistic physics so we need to use Rigidbodies.







Rocket league dsync issues